Monocle Society

Monocle Society

App Development & Interactive Design

About Monocle Society

At Monocle Society, we keep an eye on things. One thing most of all: creating a user experience worthy of repeating. What started as a passion for interactive games back in the beginning of the app store has flourished into relationships with innovative producers like Goldieblox, intelligent device designers like Synapse and, most recently, has expanded into transmedia storytelling. Making an idea tangible requires dedicated vision. Our team of developers and creatives is dedicated to making one-of-a-kind products. That’s our vision.

Product Development
Interactive Design
App Lifecycle

Our Values


is more than a career for us. It’s the belief that what we put out into the world has power enough to change it. We take on projects with the power to change it for the better.


approach us with no more than the notion that they want to “make an app”. Others have an idea of what the app might look like and how it might perform but lack the skills to implement it. Where we soar is in our ability to take the seed or sapling of an idea and grow it strong and sturdy.


– and proven ability – to develop high-profile, featured apps certainly aids this ability. But it’s the personal interest we take in each of our projects that sets us apart. From the time we take on your idea until the moment the app is live, we walk with you, we talk with you. We handhold your vision. Because it’s our vision, too.

Meet the Team

- We are creative folks -
Kyle Kinkade

Pioneer in the mobile industry since day one of the app store with one of the first 500 apps available.Since then he has made numerous products and worked with notable clients to account for over 500 million downloads. A passion for new technologies and platforms drove him to make Monocle Society in 2012.

Tony Patino

When not otherwise occupied with his fencing practice, Tony has spent the past ten years working on projects such as Microsoft's Smartglass, the Xbox app on Windows 10, multiple augmented reality installations with 3D visuals and motion sensors, and winning the Innovation award in the Ludum Dare game jam for his use of speech recognition as a game mechanic.

Justin Loudermilk

Over 15 years of dynamic coding experience,working with clients like Electronic Arts (EA), PopCap, Samsung, and Bosch. A skilled sole programmer with experience as a programming instructor, Justin has worked with Unity, Unreal, C, C++, C#, Leap Motion, and Oculus Rift to create products that exceed client expectations.

Jonathan Hunt

With 16 years of game developer and mobile developer experience at EA on unannounced projects. Developed and shipped dozens of Flash games for clients including Disney, Mattel, and Nickelodeon.

Stephen Johnson

Has developed software for over half a decade working with Monocle society, Microsoft, local weather stations, and has worked on titles such as WeatherCaster, Xbox Smartglass, Xbox Music, Mystery Case Files Hidden Object series, and even some of Popcap Games.

Jordan Nelson

A husband, father, and front-end developer that loves to work on the newest "Shiny" when he's not enjoying the country lifestyle of Arlington, WA. Currently in the Dad-Joke Hall of Fame.

Trent Ottosen

A designer, coffee addict & amateur astronaut. In his free time, you can find him in a dark place with his telescope, or building a cardboard spaceship.